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Disruptive solutions from mental health research

Disruptive solutions from mental health research

Take a look at some of the science-based solutions developed by our members.

Thematic areas

Serious gaming & gamification

Schizophrenia/Psychotic disorder

Feeling Master

Application based on psychotherapy and interactive games for the evaluation and training of emotional recognition in people with schizophrenia
G2. Etiopathogenesis and treatment of severe mental disorders (MERITT)
Group PI: Judith Usall & Susana Ochoa


Mental health problems


The INDI model of care for depression is a multicomponent program designed to improve the clinical process of depression in primary care and therefore to obtain better clinical results
G4. Mental Health Research Group
Group PI: Enric Aragonès

Serious gaming & gamification

Neurological & cognition disorders


3D virtual reality platform to assess early stages of cognitive impairment in patients with neurodegenerative diseases
G8. Health Technologies (TECSALUT)
Group PI: Alicia Casals Gelpí


Attention deficit & hyperactivity


Tool that generates automated, up-to-date, personalized, participatory and explanatory therapeutic recommendations for ADHD patients
G22. Translational Medicine and Decision Sciences Laboratory (TransLab)
Group PI: Xavier Castells

Augmented/virtual/mixed reality

Mental health problems


Immersive digital platform to enhace psychotherapy success, improve personal capabilities and team performance
G30. Intervention in clinical and health psychology
Group PI: Guillem Feixas

Augmented/virtual/mixed reality

Eating disorders


VR-based software to enhance the treatment of anorexia nervosa through the use of VR-Exposure-based Techniques
G23. Applications of Virtual Reality and other New Technologies in Clinical and Health Psychology (VR-PSY Lab)
Group PI: José Gutiérrez Maldonado

AI/Machine-Deep learning

Eating disorders

Nutritional coaching

Application of deep learning and artificial intelligence for food image recognition and analysis to monitor food intake of people and know their nutritional composition
G28. Computer Vision and Machine Learning
Group PI: Petia Radeva

Remote rehabilitation

Neurological & cognition disorders


Gamified physical telerehabilitation system for people with chronic injuries
G18. LAM - Multimedia Applications and ICTs Laboratory
Group PI: Jordi Torner Ribé



Biomarker analysis

Extensive experience in the analysis of biomarkers for stress and other psychiatric pathologies in several biological matrices
G16. Neurobiology of Stress and Vulnerability to Psychopathology
Group PI: Antonio Armario García


Affective disorders


Interactive website with psychoeducational materials for young people on mental disorders and with direct contact with psychologists
G14. e-Mental Health, Prevention and Epidemiology in Neuropsychiatric Illnesses
Group PI: Diego Palao Vidal

Augmented/virtual/mixed reality

Autism Spectrum Disorder (ASD)

Lands of Fog

Mixed Reality environment using Full-body Interaction to foster social initiation and collaboration behaviors in children with Autism Spectrum Condition (ASC)
G7. Cognitive Media Technologies (CMTech)
Group PI: Narcís Parés Burguès

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