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Disruptive solutions from mental health research

Disruptive solutions from mental health research

Take a look at some of the science-based solutions developed by our members.

Thematic areas

AI/Machine-Deep learning

General mental health


Identification of Emerging Social Needs as a consequence of Covid-19 and effect on the Social Services of the territory using a methodology that combines data science techniques, knowledge management and AI
IP: Karina Gibert
G10. IDEAI – Intelligent Data Science and Artificial Intelligence Research Center

Serious gaming & gamification

Schizophrenia/Psychotic disorder

Feeling Master

Application based on psychotherapy and interactive games for the evaluation and training of emotional recognition in people with schizophrenia
IP: Judith Usall & Susana Ochoa
G2. Etiopathogenesis and treatment of severe mental disorders (MERITT)


Mental health problems


The INDI model of care for depression is a multicomponent program designed to improve the clinical process of depression in primary care and therefore to obtain better clinical results
IP: Enric Aragonès
G31. Mental Health Research Group

Serious gaming & gamification

Neurological & cognition disorders


3D virtual reality platform to assess early stages of cognitive impairment in patients with neurodegenerative diseases
IP: Núria Pla Garcia
G8. Computer Science Group in Engineering (GEI)


Attention deficit & hyperactivity


Tool that generates automated, up-to-date, personalized, participatory and explanatory therapeutic recommendations for ADHD patients
IP: Xavier Castells
G32. Translational Medicine and Decision Sciences Laboratory (TransLab)

Augmented/virtual/mixed reality

Mental health problems


Immersive digital platform to enhace psychotherapy success, improve personal capabilities and team performance
IP: Guillem Feixas
G30. Intervention in clinical and health psychology

Augmented/virtual/mixed reality

Eating disorders


VR-based software to enhance the treatment of anorexia nervosa through the use of VR-Exposure-based Techniques
IP: José Gutiérrez Maldonado
G23. Applications of Virtual Reality and other New Technologies in Clinical and Health Psychology (VR-PSY Lab)

AI/Machine-Deep learning

Eating disorders

Nutritional coaching

Application of deep learning and artificial intelligence for food image recognition and analysis to monitor food intake of people and know their nutritional composition
IP: Petia Radeva
G28. Computer Vision and Machine Learning

Mental health promotion & prevention


Representative and pioneering study evaluating the lifestyle and health of children and adolescents aged 8 to 16 years old in Spain
IP: Santi F. Gómez
G22. Gasol Foundation

Remote rehabilitation

Neurological & cognition disorders


Gamified physical telerehabilitation system for people with chronic injuries
IP: Jordi Torner Ribé
G18. LAM - Multimedia Applications and ICTs Laboratory



Biomarker analysis

Extensive experience in the analysis of biomarkers for stress and other psychiatric pathologies in several biological matrices
IP: Antonio Armario García
G16. Neurobiology of Stress and Vulnerability to Psychopathology

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